Thursday, September 2, 2010

Savage Releases

The following Savage Worlds products were released recently.

Hellfrost Encounters Book 1 from Triple Ace Games
I enjoyed my brief stint in Hellfrost. Its a crunchy setting from Triple Ace Games that reminds me greatly of 2nd edition DnD. Not in terms of the mechanics but in terms of character flexibility for DnD went over the edge in complexity. Wiggy's latest work, Hellfrost Encounters Book 1, is designed with the busy GM in mind containing 50 encounters covering a variety of situations and locales.

Each encounter fits in one or two pages and is useful for random encounters, a mini-adventure on the spur of the moment, something to break up the party’s travels, or a starting scene for an adventure of your own devising.


The Sundered Skies Companion from Triple Ace Games
Sundered Skies is a dark fantasy setting with hints of steam punk thrown in for good measure. Triple Ace Games just released The Sundered Skies Companion which expands upon the information found in the Sundered Skies Setting Book. The companion is designed to be used by players and Gamemaster’s and includes;


  • New Edges and Hindrances.
  • Detailed information on day-to-day life in the Sundered Skies, including superstitions and commonly held beliefs.
  • Advanced Dwarven munitions add even more explosive options to your arsenal of equipment.
  • Several new ship designs, including the experimental flame dancer.
  • New magic and spells, including a new goddess, The Beautiful One, and Voidomancy—where the caster draws on the void itself as a source for his spells.
  • Holy days for the gods.
  • Expanded information on the isles of the skies, including four brand new islands —The volcanic Atrium; frozen Frostrock, the desolate and tragic Remorse, and the mysterious jungle isle of Savannah
  • 16 cults and secret societies the heroes can join or oppose. Each goals and organization is fully detailed, including unique Edges available to heroes who join.
  • Over 25 new Savage Tales designed to be used alongside, and within the existing Plot Point found in Sundered Skies.
  • Sundered Gods—a guide to what direction your campaign can take once the Plot Point is completed.
Space:1889 - Red Sands from Pinnacle Entertainment Group

Since Thomas Edison first explored the worlds with the help of his marvelous ether propeller, the British Empire has grown to include the red plains and stately canals of Mars, the steaming, dinosaur-infested swamps of Venus, and even a remote outpost in the twilight zone of Mercury. In 1889, the sun truly never sets on the British Empire!

But deep inside the Empire a core of revolt festers and grows. Martian cultists cry out for the Earthlings' expulsion. Britain teeters at the edge of war with the Oenotrian Empire. In the midst of seething turmoil, the being known only as Kronos seizes the technology of a forgotten race to threaten the very future of mankind!

Space 1889: Red Sands contains everything you need to play thrilling Victorian space adventures with the Savage Worlds game system: new Edges, Hindrances, combat and construction rules for ether vessels and aerial fliers, a complete system for Inventions, copious information about the various locales, races, and mysteries of the Solar System, an Adventure Generator, dozens of Savage Tales, a bevy of alien creatures and nefarious foes, and a Plot Point campaign to take your heroes to the stars and back again.

Interface Zero from Gun Metal Games

Welcome to the Future!

Interface-Zero, is the first book in the Interface-Zero Cyberpunk Setting by Gun Metal games. IZ brings your Savage Worlds game up to speed with the dark, frenetic world of 2088.

Didja Bring Your Gun?

Within the pages of Interface-Zero, you can match wits with ancient triad lodge masters, anarchist hackers and digitalized corporate moguls. Thwart the machinations of the New Chinese Mandarinate, or the Theocratic North American Coalition. Stare down the end of your Gauss rifle at or match nano-woven steel with ganglanders, gene-spliced hybrids and borg shock troopers.

Are ya Wired?

Life is fast in 2088. If ya wanna survive, you need to be faster. Don't worry Ami, we got ya covered. Fast Furious and Fun cybernetic rules enable you to create any type of cybernetic implant or bioware modification you can imagine!

Wanna crash a corp Domain?

Interface Zero hooks you up with everything you need to hack a computer network or de-res an enemy hacker in 2088. But watch out, omae; ghost into the wrong system and you'll get fried faster than your food vat can spit out NUTRIpaste!

Interface Zero is a game without barriers; a setting where you can be artificially intelligent robots, vat-grown simulacrum, transgenic hybrids or just plain old flesh and blood humans. You can jack into the world around you and program it to suit your needs. You can implant cyberware in your body, interface with machines, fly hover craft, golemmechs, jump bikes and even hover tanks and Low Altitude Vehicles complete with the latest weapons and cutting edge VTOL or anti-gravity propulsion systems.

You can assume the roles of shadow operatives who rage against the corporate machine, private detectives cut from a noir-inspired cloth, fearless, larger than life heroes piloting mecha in a futuristic, transhumanist Japan- even survivors gutting it out in a post-apocalyptic wasteland filled with mutant horrors or AI-spawned mechanical nightmares are viable concepts in Interface Zero. Interface Zero is more than just a game setting, it is a toolbox you can use, adding or dropping whichever elements you wish to create the scifi game world that you and your friends want to play.

    No comments:

    Post a Comment