Monday, September 11, 2017

Review: How To Write Adventure Modules That Don’t Suck by Goodman Games


Product: How To Write Adventure Modules That Don’t Suck
Publisher: Goodman Games
People: Chris Doyle, Mike Ferguson, Joseph Goodman, Ken Hart, Andrew Hind, Brendan LaSalle, Rick Maffei, Adrian Pommier, and Jeremy Simmons
Price: Printed Edition $29.99, PDF $6.99

Birthed from a series of Gen Con seminars beginning in 2007, How To Write Adventure Modules That Don’t Suck is a series of essays from nine different writers providing an industry view of how to not suck when writing adventures.

According to Joseph Goodman, owner of Goodman Games, the purpose of the book is to "provide tips to improve your adventure-writing skills. We hope you benefit from improved home games and perhaps drive some quality submissions in our direction."

We'll break the review down by essay, trying to give you a feel for the product as a whole. We've included author biographies from the essays as well.